Normally you would do this as a additive mix with your diffuse map, to enhance the realism. But with reflection maps, you can add some environment refections from your scene to the object as well. Diffuse maps are simple textures that map to the UVs of the geometry and as the geometry moves the images sticks to the surfaces. There are 2 types of image mapping you can texture your 3D text or geometries with: diffuse maps and reflection maps. I had used this technique before in an actual on-air broadcast promo. I used the idea of creating these 3D glass slashes which reflect and refract the video images below it. This free Smoke template was actually the first one I created when I started the project. You can then save it and reuse it in any of your own 3D Action setups. I would grab this template just for that camera rig alone. The reflection is then compositied post-Action node where you can control the blur and transparency. The rig creates a mathematically inverted camera which creates a reflection on the floor plane. Philippe Soeiro, the Lead Product Designer for Autodesk Flame & Smoke showed it as part of a demo that year. It was first shown at a Autodesk Flame Users Group Presentation at NAB 2013. Now I must admit I didn’t invent this rig. The second feature of this Smoke template is the camera rig that generates the reflection on the floor. You can easily change the frame rate of the cascade by adjusting just 1 value. The cascade of the panels is driven by the animation of just the first panel, which then drives the expression to the other 19 panels. It allows you to map different images to the Front, Back and Sides of each panel. This model looks complex in the schematic, but is pretty well organized. This template has 2 very special components to it. The 3D animation is fluid and the lens flares feel very natural in the scene. It has a very classy, yet energetic feel to it. The Dancing Panels Smoke template is my personal favorite. Shadows and Ambient Occlusion passes from Action are composited via ConnectFx as well as the Depth of Field Node. One video wall is 6 cubes showing the same image, and the other is a 6 cube wall that shows different images on each block. Separating the Text Animations are 2 different video walls where you can map your own video images. So you can create as many variations as you would need to suit your own design. That way each scene is manageable and in fact, they are simple copies of each other where only the camera and text have been changed. This template also uses the timeline to break each scene up in to it’s own CFX clip. It’s a simple, yet elegant graphics template that you could further enhance with 3D Lens Flares or other 3D or 2D elements. It creates a world of 3D Text on the ground with bold stand out words rising above them. The TypeLand template showcases the use the 3D Text in Smoke’s Action Node. This allows you to change the camera animation and the length of any of the scenes just by trimming the clips. One of the cool things about this template is that it uses a timeline trick to transition from one 3D animation clip to the next, by using a simple keyable box transition which hides a simple vertical wipe. You can map different images to the cube as well as change the matte transition that reveals the images on the sides of the cube. The Box World Smoke template showcases a 3D environment where you have a dozen 3D Cubes with a camera flying through the scene. Here is a breakdown of the Smoke templates and what features they showcase, along with a little behind-the-scenes of what went in to creating them. Don’t have the latest version of Smoke yet? You can download the free 30-day trial here. They are completely adjustable. Template archives are compatible with Smoke 2013 Extension 1. Every major component of the templates are LIVE, which is to say that there are little to no pre-rendered elements. Many of these Smoke templates use the timeline compositing, as well as ConnectFX and of course Action, the heart of CFX.Įach of these downloadable templates for Smoke comes with a 20-30 min video explaining how it was built, and how to modify it to your own needs. These are some examples of the things that you can do inside Smoke’s 3D compositing environment. Because of my history in using Smoke in broadcast, where you often have to edit and create your own graphics, I have gotten pretty good at pushing the tools in Smoke. I recently had the privilege of being asked to create some motion graphics templates for Autodesk Smoke. Learn how they were created using Timeline, ConnectFX and Action. Download 5 Autodesk Smoke graphics templates for free.
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